| kmatedit |
KMatedit is a KDE-application which produces python-sourcecode for the Lightflow-raytracer. To get an impression of the
fantastic capabilities of Lightflow you may also have a look at the raytracing corner of my page. Being a very powerful
program, Lightflow objects have a lot of option and switches. So I wrote kMatEdit for generating python source of objects like lights, cameras, transformations, ...
where the amount of options make it difficult to remember them all properly.
Download:Screenshots:availabledone: (v1.1)
planned:
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| a2psfrontend |
A2psfrontend is what you told it - a frontend to the command-line tool a2ps. This tool converts text files into postcript (e.g. for saving or printing),
giving tons of options about the layout. You can specify the number of pages per sheet, line-numbers, headers, footers, titles and a lot more - thus resulting in a
in a messy fat command line interface - a challenge for a GUI-frontend.
download:
screenshots:availabledone (v1.1):
not done:this question to you... |
| qlabyrinth |
QLabyrinth was (like a2psfrontend) a homework for a C/C++ university course. We had to calculate a labyrinth, find a way out and display the process
with the Qt - so we did...
download:
screenshots:availabledone:
to do:
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| qtplgviewer |
QtPLGviewer is a viewer for polygon-based 3D-objects stored in .plg-Files. This release includes free camera movements and basic
geometric operations (translation, scaling and rotation) applied to the whole scene. If you wanna race, try this before run configure: set CXXFLAGS="-O3 -fexceptions --fast-math -felide-constructors -fexpensive-optimizations -fdelayed-branch -fschedule-insns" If you got compile errors regarding a no-exception setting, use set CXXFLAGS="-fexceptions" Download:
Screenshots:availabledone:
to do:
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| kvoulumerenderer |
KVoulumeRenderer is a voulume/voxel renderer which displays datasets generated by a CT scanner for example. It's a MDI program using the KDE 2.0 API.
so you will be able to work with multiple datasets and multiple views (if you don't run out of mem, voulume datasets are very memory consuming). Currently
only 8/16 bit s-per-sample raw files are supported but there is a parser included which looking for.INFO files describing the voxel space parameters.
The rendering system is a forward-projection system using a z-buffer for HSR and shading. The shader uses (currently) lamberts law.
Now to the syntax of the .INFO-files
Download:Screenshots:availabledone::to be done: |